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Loot Generator

Roll up random loot for your tabletop game.

Loot tier

A worthwhile haul — useful coin, a gem or two, the odd curio.

Pick a tier and generate a hoard.

Loot tables are original and system-agnostic — "coins" is an abstract value you can read as gold, credits or whatever your ruleset uses, and curios are described by their look rather than any game rules, so you decide what they actually do. Nothing you generate is uploaded or saved. Need an encounter to guard the treasure? See the Encounter Generator.

Processed on your device. We never see your files.

How to use Loot Generator

What this tool does

The Loot Generator rolls up a random treasure hoard for a tabletop role-playing session. You pick a loot tier — Minor, Modest, Rich or Grand — and the tool generates a complete hoard from bundled tables: a quantity of coins, a handful of gems, some mundane items, the occasional piece of well-made gear, and now and then a generically described curio. Each hoard can be rerolled until it suits the moment and copied straight into your session notes.

Everything is system-agnostic. Coins are an abstract value, items are described in plain language, and curios are written by their appearance rather than any rules text. That means a hoard slots into whatever game you run — you supply the statistics and the in-world meaning.

When you’d use it

The obvious moment is the reward. The party clears a den, opens a vault, or defeats something that ought to be carrying treasure, and you need a hoard that feels right for the challenge. Rolling on the matching tier gives you a believable mix of coin and goods in seconds, instead of stalling the table while you invent one.

It is equally useful in prep. Stocking a dungeon means deciding what is in each chest and on each body; generating a few hoards ahead of time gives you a bank of treasure to place deliberately. Game masters also use it to keep rewards varied — left to instinct, it is easy to hand out coins and nothing else, and the generator nudges you toward gems, gear and curiosities that make a discovery memorable. New game masters can use it to learn what a “right sized” reward looks like at each stage of a campaign.

How to use it

  1. Pick a Loot tier that matches the challenge or the moment. The note under each tier describes the kind of haul to expect.
  2. Press Generate hoard. The result shows a coin total and, when the rolls produce them, sections for gems, items, gear and a curio.
  3. Press Reroll hoard for a different result at the same tier, as many times as you like.
  4. Use Copy hoard to drop the full result into your notes.

How to read the result

The large number at the top is the coin total. Beneath it, the hoard is broken into labelled sections — Gems, Items, Gear and, when one appears, a Curiosity — and any section that rolled empty is simply hidden, so what you see is what the party finds. Sometimes a hoard is coins only; that is a normal result, especially at the lower tiers, and the tool says so plainly.

Read the items as prompts. “A well-made steel sword” is a serviceable weapon or a thing to sell; “a faintly glowing ring” is whatever you decide — a small enchantment, a quest hook, or a curiosity with no mechanical effect at all. The generator never assigns a price or a power, because those depend entirely on your ruleset and your campaign’s economy.

Tips for game masters

Place loot, do not just drop it. A hoard reads better when its pieces have a reason to be together — a smuggler’s cache, a collector’s shelf, a traveller’s lost pack. Reroll freely until the contents tell a small story. Save spare curios for plot hooks: an unexplained item the party cannot identify is an adventure waiting to happen. To decide what was guarding the treasure in the first place, pair this with the Encounter Generator; for the dice rolls behind your own treasure tables, the Advanced Dice Roller handles any notation you throw at it.

Privacy

The generator runs entirely on your device. The loot tables are bundled with the page, the random rolls happen in your browser, and nothing you choose or generate is uploaded, logged or stored anywhere. Refreshing the page clears the hoard, and the tool keeps working offline once it has loaded.

Frequently asked questions

What does 'coins' mean — gold, silver, credits?
It is deliberately abstract. The generator reports a single coin value so it stays system-agnostic; you read it as whatever your ruleset uses — gold pieces, silver, credits, marks or anything else. If your game uses several coin types, treat the number as a total and split it however your economy works. The point is a sensible quantity for the tier, not a currency tied to one game.
How do the loot tiers scale?
Each tier widens both the coin range and the number and quality of items. Minor produces pocket change and a small find or two for early-level characters. Modest is a worthwhile haul with a gem and maybe a piece of gear. Rich is a substantial treasure with a good chance of something special, and Grand is a serious hoard with the most coins, the most items and a near-certain curio — suited to a dangerous lair or the end of a long quest.
What exactly is a 'curio', and what does it do?
A curio is a generically described unusual item — 'a faintly glowing ring', 'a candle that burns with a colourless flame' — that turns up only on the better tiers, and only some of the time. It is described by how it looks and feels, never by game rules, on purpose. You decide what it actually does in your system: a minor enchantment, a plot hook, a red herring, or simply a valuable oddity to sell.
Are the items copyrighted or from a published game?
No. Every coin range, gem, mundane item, piece of gear and curio is original content written for this tool. There are no named artefacts, no proper nouns and nothing lifted from a published rulebook. The descriptions are generic so you can drop a hoard into your own campaign without any licensing concern.
Does the generator save or upload my hoards?
No. It runs entirely in your browser. The loot tables ship with the page, the random rolls happen on your device, and nothing — not your tier choice, not the hoard you rolled — is uploaded, logged or stored between visits. Refreshing the page clears the result, and the tool works offline once loaded.

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